Classes
 ClassDescription
 BounceEdgeFilter The BounceEdgeFilter forces a given particle to rebound off any edges it may encounter within the bounds of the emitter.
 CollisionFilter The CollisionFilter causes particles to bounce off each other if they hit.
 ColorFilter The ColorFilter transitions a particle's tint/color to the target color.
 DragFilter The DragFilter determines how easily a particle moves around.
 FadeFilter The FadeFilter determines at what rate to fade a particle.
 FrameFilter The FrameFilter will progress a particles current frame by one each time the particle is updated.
 GravityFilter The GravityFilter causes the particle to fall downwards towards the floor based on the given rate.
 MouseGravityFilter The MouseGravityFilter causes the particle be attracted to the mouse.
 MouseSpringFilter The MouseSpringFilter causes particles to move toward the mouse in a spring motion.
 ScaleFilter The ScaleFilter causes particles to grow or shrink based on the given value.
 StopEdgeFilter The StopEdgeFilter makes a particle stop all motion once it's hit the edge of the canvas.
 TargetsGravityFilter The TargetsGravityFilter causes particles to attract to multiple targets.
 TargetsSpringFilter The TargetsSpringFilter causes particles to spring to multiple targets.
 TurnToPathFilter The TurnToPathFilter causes particles to point in the direction they are moving.
 WanderFilter The WanderFilter causes Brownian motion on particles.
 WindFilter The WindFilter causes particles to be swept to a side at a given rate.
 WrapEdgeFilter The WrapEdgeFilter makes a particle 'wrap', and appear at the opposite edge once it's hit the edge of the canvas.