Package | cv |
Class | public class Orion |
Inheritance | Orion ![]() |
Implements | IOutput |
Subclasses | OrionBitmap, OrionContainer, OrionMouse |
import cv.Orion; import cv.orion.preset.Default; // A small set of common presets var e:Orion = new Orion(linkageClass, null, Default.firework()); this.addChild(e);
Property | Defined by | ||
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cacheBlendMode : String = "normal"
Gets or sets the blend mode applied to particles when they are created.
| Orion | ||
cacheFrames : Array [read-only]
The storage location for frames that are cached.
| Orion | ||
cachePixelSnapping : String = "auto"
Gets or sets pixel snapping when frame caching is enabled.
| Orion | ||
cacheSmoothing : Boolean = false
Gets or sets bitmap smoothing when using frame caching.
| Orion | ||
cacheTarget : MovieClip [read-only]
Gets the frame cache movieclip.
| Orion | ||
canvas : Rectangle
The canvas is used to control the boundaries (edge filter) of the particles animating.
| Orion | ||
createEmitters : Array
Triggers the emitters everytime a particle from this emitter
is created.
| Orion | ||
debug : Boolean = false
Turns on debug lines to outline the emitter and canvas dimensions
| Orion | ||
destroyEmitters : Array
Triggers the emitters everytime a particle from this emitter
is destroyed.
| Orion | ||
edgeFilter : IFilter
Gets or sets the edge filter used by the emitter to determine what the particles
will do when they hit the edge.
| Orion | ||
effectFilters : Array
Gets the filters being applied by the emitter.
| Orion | ||
height : Number
Gets or sets the height of the emitter.
| Orion | ||
output : IOutput
Gets or sets the output class used.
| Orion | ||
particles : Array [read-only]
The array of all the particles in this instance of Orion
| Orion | ||
particlesVisible : Boolean = true
As the particles are updated, this will toggle visibility on or off.
| Orion | ||
paused : Boolean
Gets or sets the paused property
| Orion | ||
settings : Object
The settings object controls all configuration.
| Orion | ||
spriteClass : Class
Gets or sets the specific library linkId (class reference)
| Orion | ||
time : int [static]
Current Time
| Orion | ||
updateEmitters : Array
Triggers the emitters everytime a particle from this emitter
gets updated.
| Orion | ||
useCacheAsBitmap : Boolean = false
Gets or sets whether bitmap caching is enabled on particles used within this emitter.
| Orion | ||
useFrameCaching : Boolean
Gets or sets whether frame caching will be enabled.
| Orion | ||
width : Number
Gets or sets the width of the emitter.
| Orion | ||
x : Number
Gets or sets the x position of the emitter.
| Orion | ||
y : Number
Gets or sets the y position of the emitter.
| Orion |
Method | Defined by | ||
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Orion(spriteClass:Class = null, output:IOutput = null, config:Object = null, useFrameCaching:Boolean = false)
The constructor allows a few common settings to be specified during construction.
| Orion | ||
applyPreset(config:Object = null, reset:Boolean = false):void
| Orion | ||
emit(point:Point = null):void
Causes the emitter to add particles.
| Orion | ||
interpolateColor(fromColor:uint, toColor:uint, progress:Number):uint
[static]
Finds a color that's between the two numbers given.
| Orion | ||
interpolateTransform(fromColor:ColorTransform, toColor:ColorTransform, progress:Number):ColorTransform
[static]
Finds a ColorTransform that's between the two ColorTransforms given.
| Orion | ||
killGarbage(e:TimerEvent = null):void
This will run ever 2 seconds and remove any inactive particles from memory.
| Orion | ||
pause():void
Pauses the particle system
| Orion | ||
play():void
Resumes or plays the particle system
| Orion | ||
removeAllParticles():void
Removes all particles from the emitter.
| Orion | ||
removeItem(array:Array, item:*):Boolean
[static]
Removes a specified item from the array.
| Orion | ||
render(e:Event = null):void
Updates all the particles and positions, updates the output class as well.
| Orion | ||
rotateCoord(x:Number, y:Number, sin:Number, cos:Number):Point
[static]
Takes a given coordinate and rotates it in a 2D space.
| Orion | ||
This acts as a fake output update function for use by the Update
and Destroy emitters.
| Orion |
Method | Defined by | ||
---|---|---|---|
addParticle(pt:Point = null):void
Adds a new particle to the system.
| Orion | ||
cacheFramesOf(mc:MovieClip):void
If it's a movieclip, cache it's frames.
| Orion | ||
getColorTransform(p:ParticleVO, targetColor:uint):ColorTransform
Used to get a colortransform object for a specific particle.
| Orion | ||
getCoordinate():Point
Returns a coordinate it's designated position.
| Orion | ||
Returns a new particle
| Orion | ||
Checks the recycle bin if a suitable particle can be re-used.
| Orion | ||
gotoAndStopCached(d:DisplayObject, frame:int):void
Sets a given particle to a specific frame in the movieclip, from
the frame cached in memory.
| Orion | ||
randomRange(min:Number, max:Number):Number
[static]
Return a random number between a range of numbers
| Orion | ||
recycleParticle(p:ParticleVO):void
Removes a particle and stores the reference to the particle inside
of the recyclebin dictionary.
| Orion | ||
removeParticle(p:ParticleVO, doArray:Boolean = true):void
Removes a particle.
| Orion | ||
renderParticle(p:ParticleVO):void
Updates the specific particle based on the filters assigned to the emitter.
| Orion | ||
resetParticle(p:ParticleVO):void
Resets the particle and initializes it for use.
| Orion | ||
stageHandler(e:Event):void
The stage handler, this listens for the Event.ADDED_TO_STAGE event,
so it knows when it can access the stage property.
| Orion |
Event | Summary | Defined by | ||
---|---|---|---|---|
This event is dispatched each time Orion renders the particles. | Orion | |||
This event is dispatched each time Orion is resized. | Orion |
Constant | Defined by | ||
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DEG2RAD : Number = 0.017453292519943295 [static]
Stored decimal value for conversion
| Orion | ||
VERSION : String = "1.0.0" [static]
The current version of Orion.
| Orion |
cacheBlendMode | property |
public var cacheBlendMode:String = "normal"
Gets or sets the blend mode applied to particles when they are created. It is also used when caching particles.
cacheFrames | property |
cacheFrames:Array
[read-only]The storage location for frames that are cached. Used by filters and emitters.
Implementation public function get cacheFrames():Array
cachePixelSnapping | property |
public var cachePixelSnapping:String = "auto"
Gets or sets pixel snapping when frame caching is enabled. Pixel snapping determines whether or not the Bitmap object is snapped to the nearest pixel.
cacheSmoothing | property |
public var cacheSmoothing:Boolean = false
Gets or sets bitmap smoothing when using frame caching.
cacheTarget | property |
cacheTarget:MovieClip
[read-only]Gets the frame cache movieclip. This is the movieclip that has had it's frames cached.
Implementation public function get cacheTarget():MovieClip
canvas | property |
public var canvas:Rectangle
The canvas is used to control the boundaries (edge filter) of the particles animating.
createEmitters | property |
public var createEmitters:Array
Triggers the emitters everytime a particle from this emitter is created. This allows for effects like the explosion before a firework goes up. This array can only accept instances of the Orion class. When using this, specify the output of the child emitter to the parent emitter.
debug | property |
public var debug:Boolean = false
Turns on debug lines to outline the emitter and canvas dimensions
destroyEmitters | property |
public var destroyEmitters:Array
Triggers the emitters everytime a particle from this emitter is destroyed. This allows for effects like the explosion after a firework goes up. This array can only accept instances of the Orion class. When using this, specify the output of the child emitter to the parent emitter.
edgeFilter | property |
public var edgeFilter:IFilter
Gets or sets the edge filter used by the emitter to determine what the particles will do when they hit the edge. Pass nothing to it in order to reset it.
effectFilters | property |
public var effectFilters:Array
Gets the filters being applied by the emitter.
height | property |
height:Number
[read-write]Gets or sets the height of the emitter.
Implementation public function get height():Number
public function set height(value:Number):void
output | property |
public var output:IOutput
Gets or sets the output class used. The default is the null
.
particles | property |
particles:Array
[read-only]The array of all the particles in this instance of Orion
Implementation public function get particles():Array
particlesVisible | property |
public var particlesVisible:Boolean = true
As the particles are updated, this will toggle visibility on or off. Used by the BitmapRenderer/PixelRenderer so it can hide the particles without additional overhead.
paused | property |
paused:Boolean
[read-write]Gets or sets the paused property
Implementation public function get paused():Boolean
public function set paused(value:Boolean):void
settings | property |
public var settings:Object
The settings object controls all configuration. The settings object can contain the following properties :
spriteClass | property |
spriteClass:Class
[read-write]Gets or sets the specific library linkId (class reference)
Implementation public function get spriteClass():Class
public function set spriteClass(value:Class):void
time | property |
public static var time:int
Current Time
updateEmitters | property |
public var updateEmitters:Array
Triggers the emitters everytime a particle from this emitter gets updated. This allows for effects like trailing smoke of a particle. This array can only accept instances of the Orion class. When using this, specify the output of the child emitter to the parent emitter.
useCacheAsBitmap | property |
public var useCacheAsBitmap:Boolean = false
Gets or sets whether bitmap caching is enabled on particles used within this emitter. If set to true, Flash Player or Adobe AIR caches an internal bitmap representation of the display object. This caching can increase performance for display objects that contain complex vector content.
useFrameCaching | property |
useFrameCaching:Boolean
[read-write]Gets or sets whether frame caching will be enabled. Frame caching takes a snapshot of each frame of a movieclip and stores the bitmaps in an array. This bitmapdata is used later for new particles. This can greatly improve performance on occasion (especially movieclips with lots of fiters used inside or multiple frames).
Implementation public function get useFrameCaching():Boolean
public function set useFrameCaching(value:Boolean):void
width | property |
width:Number
[read-write]Gets or sets the width of the emitter.
Implementation public function get width():Number
public function set width(value:Number):void
x | property |
x:Number
[read-write]Gets or sets the x position of the emitter.
Implementation public function get x():Number
public function set x(value:Number):void
See also
y | property |
y:Number
[read-write]Gets or sets the y position of the emitter.
Implementation public function get y():Number
public function set y(value:Number):void
See also
Orion | () | constructor |
public function Orion(spriteClass:Class = null, output:IOutput = null, config:Object = null, useFrameCaching:Boolean = false)
The constructor allows a few common settings to be specified during construction. Options such as the output class or any configuration settings.
ParametersspriteClass:Class (default = null ) — This is the linkage class of the item you have exported from the library.
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output:IOutput (default = null ) — Here you can specify which output class you'd like to use. If you don't want to
use one, just leave this as null
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config:Object (default = null ) — Here you can pass in a configuration object. A configuration object is generated by a
preset or you can write one by hand. Each configuration object can contain an effectFilters array, an
edgeFilter object, and a settings object. The settings object can contain all the same properties that
modifying the settings property directly allows.
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useFrameCaching:Boolean (default = false ) — Frame caching is useful for particles that have a lot of glow filters or native Flash filters applied.
Turning on frame caching will cause Orion to take a snapshot of each frame of the particle and turn it into a Bitmap and use the Bitmap
instead. This can greatly increase performance for complicated particles.
|
See also
addParticle | () | method |
protected function addParticle(pt:Point = null):void
Adds a new particle to the system. Before creating a new particle, it will check the recycle bin of old particles to see if it can match the particle requested. If so, it will re-use an old particle rather than create a new one as this is quicker on the player.
Parameterspt:Point (default = null ) — The point to position the particle at.
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See also
applyPreset | () | method |
public function applyPreset(config:Object = null, reset:Boolean = false):void
Parameters
config:Object (default = null )
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reset:Boolean (default = false )
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cacheFramesOf | () | method |
protected function cacheFramesOf(mc:MovieClip):void
If it's a movieclip, cache it's frames.
Parametersmc:MovieClip — The particle to have it's frames cached.
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emit | () | method |
public function emit(point:Point = null):void
Causes the emitter to add particles.
Parameterspoint:Point (default = null ) — Where to position the particle
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getColorTransform | () | method |
protected function getColorTransform(p:ParticleVO, targetColor:uint):ColorTransform
Used to get a colortransform object for a specific particle.
Parametersp:ParticleVO — The particle to be recycled
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targetColor:uint |
ColorTransform — The given colortransform object
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getCoordinate | () | method |
protected function getCoordinate():Point
Returns a coordinate it's designated position.
ReturnsPoint — Returns a coordinate at the emitters x,y position or within it.
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getNew | () | method |
getRecycled | () | method |
protected function getRecycled():ParticleVO
Checks the recycle bin if a suitable particle can be re-used.
ReturnsParticleVO —
The particle
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gotoAndStopCached | () | method |
protected function gotoAndStopCached(d:DisplayObject, frame:int):void
Sets a given particle to a specific frame in the movieclip, from the frame cached in memory.
Parametersd:DisplayObject — The particle
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frame:int — The frame number to go to
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interpolateColor | () | method |
public static function interpolateColor(fromColor:uint, toColor:uint, progress:Number):uint
Finds a color that's between the two numbers given.
ParametersfromColor:uint — The first color
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toColor:uint — The second color
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progress:Number — The ratio between the two colors you want returned.
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uint — The color between the two colors.
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interpolateTransform | () | method |
public static function interpolateTransform(fromColor:ColorTransform, toColor:ColorTransform, progress:Number):ColorTransform
Finds a ColorTransform that's between the two ColorTransforms given.
ParametersfromColor:ColorTransform — The first ColorTransform
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toColor:ColorTransform — The second ColorTransform
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progress:Number — The ratio between the two ColorTransforms you want returned.
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ColorTransform — The ColorTransform between the two ColorTransforms.
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killGarbage | () | method |
public function killGarbage(e:TimerEvent = null):void
This will run ever 2 seconds and remove any inactive particles from memory.
Parameterse:TimerEvent (default = null ) — The event dispatched.
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pause | () | method |
public function pause():void
Pauses the particle system
play | () | method |
public function play():void
Resumes or plays the particle system
randomRange | () | method |
protected static function randomRange(min:Number, max:Number):Number
Return a random number between a range of numbers
Parametersmin:Number — The minimum number in the range
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max:Number — The maximum number in the range
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Number — A random number between the two numbers given.
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recycleParticle | () | method |
protected function recycleParticle(p:ParticleVO):void
Removes a particle and stores the reference to the particle inside of the recyclebin dictionary.
Parametersp:ParticleVO — The particle to be recycled
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removeAllParticles | () | method |
public function removeAllParticles():void
Removes all particles from the emitter. This also frees up any memory used by the particles.
removeItem | () | method |
public static function removeItem(array:Array, item:*):Boolean
Removes a specified item from the array.
Parametersarray:Array — The array to go through
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item:* — The item to be removed
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Boolean — A boolean whether it was successful or not
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removeParticle | () | method |
protected function removeParticle(p:ParticleVO, doArray:Boolean = true):void
Removes a particle. This is typically called during the garbage collection phase of a particle's life.
Parametersp:ParticleVO — The particle to be removed.
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doArray:Boolean (default = true ) — Whether to remove from the particle array or not.
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render | () | method |
public function render(e:Event = null):void
Updates all the particles and positions, updates the output class as well.
Parameterse:Event (default = null ) — The event dispatched.
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renderParticle | () | method |
protected function renderParticle(p:ParticleVO):void
Updates the specific particle based on the filters assigned to the emitter. Also handles any garbage clean up.
Parametersp:ParticleVO — The particle to be rendered and updated.
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resetParticle | () | method |
protected function resetParticle(p:ParticleVO):void
Resets the particle and initializes it for use.
Parametersp:ParticleVO — The particle to be rendered and updated.
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rotateCoord | () | method |
public static function rotateCoord(x:Number, y:Number, sin:Number, cos:Number):Point
Takes a given coordinate and rotates it in a 2D space. This is used for calculations like collosions detection.
Parametersx:Number — The x coordinate
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y:Number — The y coordinate
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sin:Number — The sine of the angle to rotate
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cos:Number — The cosine of the angle to rotate
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Point — The adjusted point after rotation.
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stageHandler | () | method |
protected function stageHandler(e:Event):void
The stage handler, this listens for the Event.ADDED_TO_STAGE event, so it knows when it can access the stage property. If the emitter is not part of the display list, it will automatically pause itself.
Parameterse:Event — The event dispatched.
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update | () | method |
public function update(emitter:Orion):void
This acts as a fake output update function for use by the Update and Destroy emitters.
Parametersemitter:Orion — The emitter to be used.
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change | event |
flash.events.Event
This event is dispatched each time Orion renders the particles.
resize | event |
DEG2RAD | constant |
public static const DEG2RAD:Number = 0.017453292519943295
Stored decimal value for conversion
VERSION | constant |
public static const VERSION:String = "1.0.0"
The current version of Orion.