Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
| Class | Package | Description | |
|---|---|---|---|
| BitmapRenderer
| cv.orion.renderers | The BitmapRenderer actually draws the particles and all the animations as a single bitmap. | |
| BounceEdgeFilter
| cv.orion.filters | The BounceEdgeFilter forces a given particle to rebound off any edges it may encounter within the bounds of the emitter. | |
| BurstOutput
| cv.orion.output | The BurstOutput class adds the specified number of particles all at once, then doesn't add any new particles. | |
| CollisionFilter
| cv.orion.filters | The CollisionFilter causes particles to bounce off each other if they hit. | |
| ColorFilter
| cv.orion.filters | The ColorFilter transitions a particle's tint/color to the target color. | |
| Default
| cv.orion.presets | ||
| DragFilter
| cv.orion.filters | The DragFilter determines how easily a particle moves around. | |
| FadeFilter
| cv.orion.filters | The FadeFilter determines at what rate to fade a particle. | |
| FrameFilter
| cv.orion.filters | The FrameFilter will progress a particles current frame by one each time the particle is updated. | |
| FunctionOutput
| cv.orion.output | The FunctionOutput class emits particles based on the given function. | |
| GeomUtil
| cv.util | A collection of useful geometry related functions. | |
| GravityFilter
| cv.orion.filters | The GravityFilter causes the particle to fall downwards towards the floor based on the given rate. | |
| IFilter
| cv.orion.interfaces | Implement the IFilter interface to create a custom particle filter. | |
| IOutput
| cv.orion.interfaces | Implement the IOutput interface to create a custom output class. | |
| KeyDownOutput
| cv.orion.output | The KeyDownOutput class outputs particles if the specified key is pressed on the keyboard. | |
| MathUtil
| cv.util | A collection of useful math related functions. | |
| MouseGravityFilter
| cv.orion.filters | The MouseGravityFilter causes the particle be attracted to the mouse. | |
| MouseSpringFilter
| cv.orion.filters | The MouseSpringFilter causes particles to move toward the mouse in a spring motion. | |
| Orion
| cv | Orion ©2009 Gabriel Mariani, coursevector.com. | |
| OrionBitmap
| cv | OrionBitmap emits particles where ever the specified color is on the parent of the emitter. | |
| OrionContainer
| cv | OrionContainer takes a movieclip and animates the children inside of it as if they were particles. | |
| OrionMouse
| cv | OrionMouse emits particles from the mouse. | |
| ParticleVO
| cv.orion | ParticleVO is a value object class. | |
| PixelRenderer
| cv.orion.renderers | The PixelRenderer class acts exactly like the BitmapRenderer class. | |
| ScaleFilter
| cv.orion.filters | The ScaleFilter causes particles to grow or shrink based on the given value. | |
| SteadyOutput
| cv.orion.output | The SteadyOutput class outputs particles at a predictable rate. | |
| StopEdgeFilter
| cv.orion.filters | The StopEdgeFilter makes a particle stop all motion once it's hit the edge of the canvas. | |
| TargetsGravityFilter
| cv.orion.filters | The TargetsGravityFilter causes particles to attract to multiple targets. | |
| TargetsSpringFilter
| cv.orion.filters | The TargetsSpringFilter causes particles to spring to multiple targets. | |
| TimedOutput
| cv.orion.output | The TimedOutput class outputs particles for a specified amount of time. | |
| TurnToPathFilter
| cv.orion.filters | The TurnToPathFilter causes particles to point in the direction they are moving. | |
| WanderFilter
| cv.orion.filters | The WanderFilter causes Brownian motion on particles. | |
| WindFilter
| cv.orion.filters | The WindFilter causes particles to be swept to a side at a given rate. | |
| WrapEdgeFilter
| cv.orion.filters | The WrapEdgeFilter makes a particle 'wrap', and appear at the opposite edge once it's hit the edge of the canvas. |