Packagecv.orion.filters
Classpublic class WindFilter
ImplementsIFilter

The WindFilter causes particles to be swept to a side at a given rate. Much like horizontal gravity.


Example
There are two ways to apply the filter. The first way it so set it via the config object. The second way is to add it to the effectFilters array itself.
  import cv.Orion;
  import cv.orion.filters.WindFilter;
  
  // First method
  var e:Orion = new Orion(linkageClass, null, {effectFilters:[new WindFilter(2)]});
  
  // Second method
  var e2:Orion = new Orion(linkageClass);
  e2.effectFilters.push(new WindFilter(2));
  



Public Properties
 PropertyDefined by
  value : Number
The current rate affeecting th X axis.
WindFilter
Public Methods
 MethodDefined by
  
WindFilter(value:Number = 0.3)
Causes particles to be attracted to the floor.
WindFilter
  
applyFilter(particle:ParticleVO, target:Orion):void
Applies the specified filter to a particular particle.
WindFilter
Property detail
valueproperty
public var value:Number

The current rate affeecting th X axis.

Constructor detail
WindFilter()constructor
public function WindFilter(value:Number = 0.3)

Causes particles to be attracted to the floor.

Parameters
value:Number (default = 0.3) — The velocity added to the X axis. The higher the number, the stronger the wind is. Use negatives to push particles left, positive numbers to push right.
Method detail
applyFilter()method
public function applyFilter(particle:ParticleVO, target:Orion):void

Applies the specified filter to a particular particle.

Parameters
particle:ParticleVO — The individual particle.
 
target:Orion — The emitter associated with the particle.