The CollisionFilter causes particles to bounce off each other if they hit.
Example
There are two ways to apply the filter. The first way it so set it
via the config object. The second way is to add it to the effectFilters array itself.
import cv.Orion;
import cv.orion.filters.CollisionFilter;
// First method
var e:Orion = new Orion(linkageClass, null, {effectFilters:[new CollisionFilter()]});
// Second method
var e2:Orion = new Orion(linkageClass);
e2.effectFilters.push(new CollisionFilter());
public function applyFilter(particle:ParticleVO, target:Orion):void
Applies the specified filter to a particular particle.
Parameters
| particle:ParticleVO — The individual particle.
|
|
| target:Orion — The emitter associated with the particle.
|
Copyright 2009 Gabriel Mariani (http://blog.coursevector.com/orion)